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Diffstat (limited to 'TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c')
-rw-r--r--TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c16
1 files changed, 6 insertions, 10 deletions
diff --git a/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c
index 651ac9a..9a7bed4 100644
--- a/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c
+++ b/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c
@@ -15,9 +15,6 @@ public func SectionName() { return "LiquidTemple"; }
// Create lava rain
if (mode != MODE_Festive) AddEffect("LavaRain", 0, 20, 1);
- // Create background sound
- if (mode != MODE_Apocalyptic && mode != MODE_Festive) SoundLevel("LiquidAmbience", 50);
-
/*
for (var i; i < 300; ++i)
{
@@ -38,22 +35,21 @@ public func SectionName() { return "LiquidTemple"; }
AddEffect("FireRain", 0, 20, 1);
CreateObject(FRRN, 0, 0, NO_OWNER);
- // Background sound
- SoundLevel("ExtremeAmbience", 100);
-
// Modulate brick colour (material)
SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0);
}
if (mode == MODE_Festive)
{
- // Chilly ambience
- if (ambienceEnabled) SoundLevel("FestiveAmbience", 60);
-
// Modulate colours
SetSkyAdjust(RGB(90,90,255));
SetMaterialColor(Material("Brick"), 150, 150, 255, 150, 150, 255, 150, 150, 255);
}
}
-
+public func SectionAmbienceSounds()
+{
+ if (mode == MODE_Festive) return [["FestiveAmbience.ogg", 25]];
+ else if (mode == MODE_Apocalyptic) return [["ExtremeAmbience.ogg", 75]];
+ else return [["LiquidAmbience.ogg", 50], ["Rain.ogg", 10]];
+}