diff options
Diffstat (limited to 'TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c')
| -rw-r--r-- | TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c index ead2b17..752728e 100644 --- a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c @@ -13,11 +13,11 @@ protected func Initialize() if (ambienceEnabled) { // Create "Clouds" - for (var i; i < 80; ++i) + for (var i; i < 60; ++i) { if (mode == MODE_Apocalyptic) { - CreateParticle("Fog3", Random(LandscapeWidth()), RandomX(570, 700) -10, 0, 0, RandomX(1250, 2000), RGB(255,0,0)); + CreateParticle("Fog3", Random(LandscapeWidth()), RandomX(570, 700) -10, 0, 0, RandomX(1250, 2000), RGBa(200,0,0,60)); } else { @@ -29,13 +29,17 @@ protected func Initialize() CreateObject(SONE, 0, 0, NO_OWNER); CreateObject(LENS, 0, 0, NO_OWNER); + SetSkyParallax(0, 0, 0, 2, 0, 0, 0); + // Create crystals CreateObject(BCRY, LandscapeWidth()/2, 171, NO_OWNER); // CreateObject(BCRS, 100, 100, NO_OWNER); } if (mode == MODE_Apocalyptic) - { + { + SetSkyParallax(0, 0, 0, 4, 0, 0, 0); + // Rock fall for (var i = 0; i < 10; ++i) { @@ -50,8 +54,8 @@ protected func Initialize() SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0); SetMaterialColor(Material("SkyCrystal"), 245, 0, 0, 255, 0, 0, 20, 0, 0); - // Modulate huge/giant crystal colour - // SetColor + // Modulate huge/giant crystal colour - work in progress! + } if (mode == MODE_Festive) |
