diff options
Diffstat (limited to 'TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c')
| -rw-r--r-- | TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c index 987052e..b2f1c25 100644 --- a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c @@ -8,11 +8,9 @@ public func SpawnpointLocations() { return [[70, 100], [140, 310], [1105, 310], protected func Initialize() { - // Water/Lava sources - // var water = [CreateObject(WTFL, 615, 295, NO_OWNER), CreateObject(WTFL, 630, 285, NO_OWNER)]; - // TODO: Remove sound via appendto + adjust positions + Music(); - // Create Fog + // Create "Clouds" for (var i; i < 100; ++i) { if (mode == MODE_Apocalyptic) @@ -28,7 +26,7 @@ protected func Initialize() if (ambienceEnabled) { // Create background sound - if (mode != MODE_Apocalyptic) SoundLevel("CloudAmbience", 50); + if (mode != MODE_Apocalyptic && mode != MODE_Festive) SoundLevel("CloudAmbience", 50); // Create sun and lenseflare CreateObject(SONE, 0, 0, NO_OWNER); @@ -48,11 +46,19 @@ protected func Initialize() CreateObject(FRRN, 0, 0, NO_OWNER); // Background sound - Music(); SoundLevel("ExtremeAmbience", 100); // Modulate brick and crystal colour SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0); SetMaterialColor(Material("SkyCrystal"), 245, 0, 0, 255, 0, 0, 20, 0, 0); } + + if (mode == MODE_Festive) + { + // Chilly ambience + SoundLevel("FestiveAmbience", 60); + + // Modulate brick colour + SetMaterialColor(Material("Brick"), 100, 100, 230, 150, 150, 255, 30, 30, 50); + } }
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