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-rw-r--r--TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c
index 23b896e..3e2c3e3 100644
--- a/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c
+++ b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c
@@ -32,16 +32,6 @@ protected func Initialize()
if (mode == MODE_Apocalyptic)
{
- // Rock fall
- for (var i = 0; i < 10; ++i)
- {
- CreateObject(RCKF, 0, 0, NO_OWNER);
- }
-
- // Fire rain
- AddEffect("FireRain", 0, 20, 1);
- CreateObject(FRRN, 0, 0, NO_OWNER);
-
// Modulate brick color (object + material)
for (var brick in bricks)
{