diff options
Diffstat (limited to 'TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d')
| -rw-r--r-- | TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c | 69 | ||||
| -rw-r--r-- | TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c | 6 |
2 files changed, 15 insertions, 60 deletions
diff --git a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c index 1d439bf..eba7696 100644 --- a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c +++ b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c @@ -1,25 +1,17 @@ -/* Eisnadeln */ +/* Ice Needles */ #strict -local Combo; - - -func Activate(pCaster,pRealcaster) { -Combo=0; -Sound("Magic",0,pCaster); -if(FindContents(ABRL,pCaster)) +func Activate(pCaster,pRealcaster) { -Combo=1; -RemoveObject(FindContents(ABRL,pCaster)); -} +Sound("Magic",0,pCaster); var pClonk; if(pRealcaster) pClonk=pRealcaster; else pClonk=pCaster; // Zielen wenn möglich - if (pClonk->~DoSpellAim(this())) return(1); + if (pClonk->~DoSpellAim(this(), pCaster)) return(1); var angle=-90; if(GetDir(pClonk) == DIR_Right()) angle=90; @@ -30,57 +22,20 @@ RemoveObject(FindContents(ABRL,pCaster)); // Aktivierung nach Zielen (iAngle: -90=links; 0=oben; +90=rechts) public func ActivateAngle(object pCaller, int iAngle) - { - //var pEffer = CreateObject(_WE_,0,0,GetOwner(this())); - //GetTarget(object pTarget,int Interval, string Element, int ElementNumber, int R, int G, int B, int a) - //pEffer -> GetTarget(pCaller,0, "Water", 0, 100, 100, 255, 120); - var WasserF = FindContents(WBRL,pCaller); - if(WasserF) - { - RemoveObject(WasserF); - CreateContents(FLNT,this()); - } - if(!FindContents(FLNT,this())) - { - for(var cnt=0;cnt<3;cnt++) - { - var f=CreateObject(ICNA,AbsX(GetX(pCaller))+Cos(iAngle-90,13),AbsY(GetY(pCaller))+Sin(iAngle-90,13),GetOwner(pCaller)); - f->Activate(pCaller,iAngle); - if(Combo==1) f->LocalN("Gift",f)=1; - var combo = FindContents(ICE1,pCaller); - if(combo) - { - RemoveObject(combo); - f->CreateContents(ROCK); - } - } - AddEffect("RecallMFCSAiming",pCaller,20,1,0,GetID(),iAngle); - - // Objekt löschen - RemoveObject(); - return(1); - } - if(FindContents(FLNT,this())) - { - for(var cnt=0;cnt<6;cnt++) - { - var f=CreateObject(ICNA,AbsX(GetX(pCaller))+Cos(iAngle-90,13),AbsY(GetY(pCaller))+Sin(iAngle-90,13),GetOwner(pCaller)); - f->Activate(pCaller,iAngle); - if(Combo==1) f->LocalN("Gift",f)=1; - var combo1 = FindContents(ICE1,pCaller); - if(combo1) - { - RemoveObject(combo1); - f->CreateContents(ROCK); - } +{ + for(var cnt=0;cnt<3;cnt++) + { + var f=CreateObject(ICNA,AbsX(GetX(pCaller))+Cos(iAngle-90,13),AbsY(GetY(pCaller))+Sin(iAngle-90,13),GetOwner(pCaller)); + f->Activate(pCaller,iAngle); } + AddEffect("RecallMFCSAiming",pCaller,20,1,0,GetID(),iAngle); // Objekt löschen RemoveObject(); return(1); - } -} +} + public func HoldAimer(pCaller) { return(true); diff --git a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c index 40c23c1..e5d7e1b 100644 --- a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c +++ b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c @@ -11,11 +11,11 @@ func Activate(pCaster,pRealcaster) { if (iResult = CheckEffect("Blast", 0, 125)) return(iResult!=-1 && RemoveObject()); // Zielen wenn möglich - if (pClonk->~DoSpellAim(this())) return(1); + if (pClonk->~DoSpellAim(this(), pCaster)) return(1); // Schuss erzeugen - var obj = CreateObject(_LVS, 0, 0, GetOwner(pClonk)); - obj->Launch(pClonk, GetDir(pClonk), GetX(pClonk), GetY(pClonk), 0); + var obj = CreateObject(LGTS, -GetX(), -GetY(), GetOwner(pClonk)); + obj->Launch(GetX(pCaster)+GetVertex(0, VTX_X, pCaster), GetY(pCaster)+GetVertex(0, VTX_Y, pCaster), (!GetDir(pCaster))*1800); Sound("Inflame"); RemoveObject(); return(1); |
