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Diffstat (limited to 'TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c')
-rw-r--r--TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c
index 40c23c1..e5d7e1b 100644
--- a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c
+++ b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c
@@ -11,11 +11,11 @@ func Activate(pCaster,pRealcaster) {
if (iResult = CheckEffect("Blast", 0, 125)) return(iResult!=-1 && RemoveObject());
// Zielen wenn möglich
- if (pClonk->~DoSpellAim(this())) return(1);
+ if (pClonk->~DoSpellAim(this(), pCaster)) return(1);
// Schuss erzeugen
- var obj = CreateObject(_LVS, 0, 0, GetOwner(pClonk));
- obj->Launch(pClonk, GetDir(pClonk), GetX(pClonk), GetY(pClonk), 0);
+ var obj = CreateObject(LGTS, -GetX(), -GetY(), GetOwner(pClonk));
+ obj->Launch(GetX(pCaster)+GetVertex(0, VTX_X, pCaster), GetY(pCaster)+GetVertex(0, VTX_Y, pCaster), (!GetDir(pCaster))*1800);
Sound("Inflame");
RemoveObject();
return(1);