diff options
Diffstat (limited to 'TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c')
| -rw-r--r-- | TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c deleted file mode 100644 index eba7696..0000000 --- a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c +++ /dev/null @@ -1,80 +0,0 @@ -/* Ice Needles */ - -#strict - - -func Activate(pCaster,pRealcaster) -{ -Sound("Magic",0,pCaster); - var pClonk; - if(pRealcaster) pClonk=pRealcaster; - else pClonk=pCaster; - - // Zielen wenn möglich - if (pClonk->~DoSpellAim(this(), pCaster)) return(1); - - var angle=-90; - if(GetDir(pClonk) == DIR_Right()) angle=90; - ActivateAngle(pClonk,angle); - RemoveObject(); - return(1); -} - -// Aktivierung nach Zielen (iAngle: -90=links; 0=oben; +90=rechts) -public func ActivateAngle(object pCaller, int iAngle) -{ - for(var cnt=0;cnt<3;cnt++) - { - var f=CreateObject(ICNA,AbsX(GetX(pCaller))+Cos(iAngle-90,13),AbsY(GetY(pCaller))+Sin(iAngle-90,13),GetOwner(pCaller)); - f->Activate(pCaller,iAngle); - } - - AddEffect("RecallMFCSAiming",pCaller,20,1,0,GetID(),iAngle); - - // Objekt löschen - RemoveObject(); - return(1); -} - -public func HoldAimer(pCaller) -{ - return(true); -} - -protected func FxRecallICNAAimingStart(pTarget,iEffectNumber,bTemp,par1){ -EffectVar(0,pTarget,iEffectNumber)=par1; -EffectVar(1,pTarget,iEffectNumber)=0; -EffectVar(2,pTarget,iEffectNumber)=0; -return(1);} - -protected func FxRecallICNAAimingTimer(pTarget,iEffectNumber) -{ - if(GetAction(pTarget) eq "Magic")return(0); - - if(!EffectVar(1,pTarget,iEffectNumber)) - { - pTarget->~DoMagic(ICNA); - EffectVar(1,pTarget,iEffectNumber)=1; - } - - if(!EffectVar(2,pTarget,iEffectNumber) && GetAction(pTarget) eq "AimMagic") - { - var pAimer=FindObject(AIMR,0,0,0,0,0,0,pTarget,NoContainer()); - if(pAimer) - { - LocalN("iAngle",pAimer)=EffectVar(0,pTarget,iEffectNumber); - LocalN("pArrow",pAimer)->~UpdateAngle(EffectVar(0,pTarget,iEffectNumber)); - pAimer->~UpdateAngle(EffectVar(0,pTarget,iEffectNumber)); - pTarget->~AimingAngle(EffectVar(0,pTarget,iEffectNumber)); - EffectVar(2,pTarget,iEffectNumber)=1; - } - } - if(!WildcardMatch(GetAction(pTarget),"*Magic*") && !WildcardMatch(GetAction(pTarget),"*Aim*"))return(-1); - - if(EffectVar(2,pTarget,iEffectNumber) && EffectVar(1,pTarget,iEffectNumber))return(-1); -} - -/* Zaubercombo */ - -public func GetSpellClass(object pMage) { return(WATR); } -public func GetSpellCombo(pMage) { return ("444"); } // (1: Backward; 2: Down; 3: Forward; 4: Throw; 5: Jump; 6: Dig) |
