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-rw-r--r--TemplePushing.c4s/CliffPushing.c4d/Rain.c4d/FlintRain.c4d/Script.c23
1 files changed, 23 insertions, 0 deletions
diff --git a/TemplePushing.c4s/CliffPushing.c4d/Rain.c4d/FlintRain.c4d/Script.c b/TemplePushing.c4s/CliffPushing.c4d/Rain.c4d/FlintRain.c4d/Script.c
new file mode 100644
index 0000000..8fdcf9d
--- /dev/null
+++ b/TemplePushing.c4s/CliffPushing.c4d/Rain.c4d/FlintRain.c4d/Script.c
@@ -0,0 +1,23 @@
+/*-- Flintregen --*/
+
+#strict
+
+protected func Initialize() {
+ SetPosition(0,0);
+ AddEffect("Flnt",0,1,20,0,GetID());
+ return(1);
+}
+
+func FxFlntTimer()
+{
+ if (!Random(20))
+ {
+ //Wurmloch
+ CreateObject(MGWP,Random(LandscapeWidth()),Random(LandscapeHeight()))->Activate(FindObject());
+ //Und einmal Free-Shaken
+ ShakeFree(Random(LandscapeWidth()),Random(LandscapeHeight()),Random(100));
+ }
+ //Zum Schluss noch ein kleines Geschenk des Himmels
+ var flnt = CreateObject(SFLN,Random(LandscapeWidth()),0);
+ return(1);
+}