summaryrefslogtreecommitdiffstats
path: root/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d
diff options
context:
space:
mode:
Diffstat (limited to 'TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d')
-rw-r--r--TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/DefCore.txt8
-rw-r--r--TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/DescDE.txt1
-rw-r--r--TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/DescUS.txt1
-rw-r--r--TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Graphics.pngbin0 -> 9117 bytes
-rw-r--r--TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Names.txt2
-rw-r--r--TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Script.c86
-rw-r--r--TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Wave.c4d/Graphics.pngbin0 -> 5362 bytes
-rw-r--r--TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Wave.c4d/Particle.txt13
8 files changed, 111 insertions, 0 deletions
diff --git a/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/DefCore.txt b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/DefCore.txt
new file mode 100644
index 0000000..09eaa86
--- /dev/null
+++ b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/DefCore.txt
@@ -0,0 +1,8 @@
+[DefCore]
+id=_FWV
+Version=4,9,8
+Name=Frostwave
+Category=C4D_Magic
+Value=18
+Components=IICE=4
+Picture=0,0,64,64
diff --git a/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/DescDE.txt b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/DescDE.txt
new file mode 100644
index 0000000..0f080c4
--- /dev/null
+++ b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/DescDE.txt
@@ -0,0 +1 @@
+Sendet eine Frostwelle aus, die Gegner wegschleudert und einfriert. \ No newline at end of file
diff --git a/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/DescUS.txt b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/DescUS.txt
new file mode 100644
index 0000000..956f6c4
--- /dev/null
+++ b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/DescUS.txt
@@ -0,0 +1 @@
+Casts an frostwave which flings enemys away. \ No newline at end of file
diff --git a/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Graphics.png b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Graphics.png
new file mode 100644
index 0000000..4519567
--- /dev/null
+++ b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Graphics.png
Binary files differ
diff --git a/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Names.txt b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Names.txt
new file mode 100644
index 0000000..8615e7c
--- /dev/null
+++ b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Names.txt
@@ -0,0 +1,2 @@
+DE:Frostwelle
+US:Frost wave
diff --git a/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Script.c b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Script.c
new file mode 100644
index 0000000..142a8cb
--- /dev/null
+++ b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Script.c
@@ -0,0 +1,86 @@
+#strict
+
+func Activate(pCaster,pRealcaster) {
+ var pClonk, pComboObj;
+ if(pRealcaster) pClonk=pRealcaster;
+ else pClonk=pCaster;
+
+ var iNum = AddEffect("FrostwaveNSpell",0,130,1,0,GetID(),0,GetX(pCaster),GetY(pCaster),pClonk);
+ if (iNum <= 0) return (iNum<0, RemoveObject());
+ Sound("MgWind*");
+ RemoveObject();
+ return(1);
+}
+
+func FxFrostwaveNSpellStart(object pTarget, int iNumber, int iTemp, int iAngle, int iX, int iY, object pCaller) {
+ if(iTemp) return();
+
+ // Radius anpassen
+ EffectVar(1,pTarget,iNumber) = 20;
+
+ // Position
+ EffectVar(2,pTarget,iNumber) = iX;
+ EffectVar(3,pTarget,iNumber) = iY;
+
+ // Zauberer
+ EffectVar(4,pTarget,iNumber) = pCaller;
+ EffectVar(6,pTarget,iNumber) = GetController(pCaller);
+
+ // Kombo
+ var pCombo = FindContents(ICE1, pCaller);
+ if (pCombo)
+ {
+ EffectVar(5,pTarget,iNumber) = true;
+ RemoveObject(pCombo);
+ }
+}
+
+func FxFrostwaveNSpellTimer(object pTarget, int iNumber, int iTime) {
+
+ var iRaduis = EffectVar(1,pTarget,iNumber);
+ // löschen falls schon zu weit
+ if(iRaduis >= EffectCall(pTarget,iNumber,"MaxRange")) return(-1);
+
+ // Position
+ var iX = EffectVar(2,pTarget,iNumber);
+ var iY = EffectVar(3,pTarget,iNumber);
+
+ // Kombo?
+ var dwSearchOCF = OCF_Alive;
+ if (EffectVar(5,pTarget,iNumber)) dwSearchOCF += OCF_Collectible;
+
+ // Effekt!
+ CreateParticle("FrostWave",iX,iY, RandomX(-1,1),RandomX(-1,1), 400+10*iRaduis,RGB(255,255,255));
+var obj;
+
+ var angle;
+ // Alle Gegner wegschleudern
+ while(obj = FindObject(0, -iRaduis-5+iX,-iRaduis-5+iY,iRaduis*2+10,iRaduis*2+10, dwSearchOCF, 0,0, NoContainer(), obj))
+ {
+ if(obj == Contained()) continue;
+ if(Inside(Distance(GetX(obj), GetY(obj), iX, iY), iRaduis-5, iRaduis+5))
+ {
+ angle=Angle(iX, iY, GetX(obj), GetY(obj) );
+ if(GetAlive(obj))
+ {
+ obj->SetKiller(EffectVar(6,pTarget,iNumber));
+ Fling(obj, Sin(angle, 80)/9, -Cos(angle, 80)/9);
+ if(!Frozen(obj)) Freeze(obj, EffectVar(4,pTarget,iNumber));
+ }
+ else
+ {
+ SetXDir(Sin(angle, 50), obj); SetYDir(-Cos(angle, 50), obj);
+ SetController(GetController(EffectVar(4,pTarget,iNumber)),obj);
+ }
+ }
+ }
+
+ EffectVar(1,pTarget,iNumber)+=8;
+}
+
+func FxFrostwaveNSpellMaxRange() { return(75); }
+
+/* Zaubercombo */
+
+public func GetSpellClass(object pMage) { return(WATR); }
+public func GetSpellCombo(pMage) { return ("335"); } // (1: Backward; 2: Down; 3: Forward; 4: Throw; 5: Jump; 6: Dig)
diff --git a/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Wave.c4d/Graphics.png b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Wave.c4d/Graphics.png
new file mode 100644
index 0000000..b4a8989
--- /dev/null
+++ b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Wave.c4d/Graphics.png
Binary files differ
diff --git a/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Wave.c4d/Particle.txt b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Wave.c4d/Particle.txt
new file mode 100644
index 0000000..56ed2c0
--- /dev/null
+++ b/TemplePushing.c4s/CliffPushing.c4d/Extra.c4d/Frostwave.c4d/Wave.c4d/Particle.txt
@@ -0,0 +1,13 @@
+[Particle]
+Name=FrostWave
+MaxCount=350
+InitFn=StdInit
+ExecFn=StdExec
+DrawFn=Std
+Face=0,0,64,64,-32,-32
+GravityAcc=0
+RByV=1
+AlphaFade=5
+Delay=0
+Additive=1
+Repeats=1