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-rw-r--r--TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c2
-rw-r--r--TemplePushing.c4s/System.c4g/ApocalypseEffects.c6
2 files changed, 4 insertions, 4 deletions
diff --git a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c
index 6aae5d7..c95e20c 100644
--- a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c
+++ b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c
@@ -39,7 +39,7 @@ protected func Initialize()
if (mode == MODE_Apocalyptic)
{
- SetSkyParallax(0, 0, 0, 4, 0, 0, 0);
+ SetSkyParallax(0, 0, 0, 5, 0, 0, 0);
// Modulate brick and crystal colour
SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0);
diff --git a/TemplePushing.c4s/System.c4g/ApocalypseEffects.c b/TemplePushing.c4s/System.c4g/ApocalypseEffects.c
index 585a385..04df82a 100644
--- a/TemplePushing.c4s/System.c4g/ApocalypseEffects.c
+++ b/TemplePushing.c4s/System.c4g/ApocalypseEffects.c
@@ -44,9 +44,9 @@ global func FxSkyAdjustTimer(object target, int effectNumber)
}
// Switch direction?
- if (color <= 0)
+ if (color <= 150)
{
- color = 0;
+ color = 150;
decrease = false;
}
else if (color >= 255)
@@ -70,7 +70,7 @@ global func FxBottomTimer()
for (var i = 0; i < GetPlayerCount(); ++i)
{
var clonk = GetCrew(GetPlayerByIndex(i));
- if (clonk && clonk->GetY() >= LandscapeHeight() - 20) clonk->SetPosition(clonk->GetX() + RandomX(-10, 10), 0);
+ if (clonk && clonk->GetY() >= LandscapeHeight() - 15) clonk->SetPosition(clonk->GetX() + RandomX(-1, 1), 0);
}
return 1;