diff options
| -rw-r--r-- | TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c | 4 | ||||
| -rw-r--r-- | TemplePushing.c4s/Script.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c b/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c index 6082ca5..6bd8790 100644 --- a/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c +++ b/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c @@ -155,11 +155,11 @@ private func SelectSetting(int selectedSetting) } else if (selectedSetting == SETTING_DeathmatchScoreInc) { - ++deathmatchWinScore; + deathmatchWinScore = Min(deathmatchWinScore + 1, 30); } else if (selectedSetting == SETTING_DeathmatchScoreDec) { - deathmatchWinScore = Max(deathmatchWinScore - 1, 1); + deathmatchWinScore = Max(deathmatchWinScore - 1, 10); } ShowMessage(); diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c index 93a2d46..7ef5474 100644 --- a/TemplePushing.c4s/Script.c +++ b/TemplePushing.c4s/Script.c @@ -171,7 +171,7 @@ func SetupDone(object menu, string message) ambienceEnabled = menu->LocalN("ambienceEnabled"); numRelaunches = BoundBy(menu->LocalN("numRelaunches"), 3, 10); deathmatchEnabled = menu->LocalN("deathmatchEnabled"); - deathmatchWinScore = menu->LocalN("deathmatchWinScore"); + deathmatchWinScore = BoundBy(menu->LocalN("deathmatchWinScore"), 10, 30); menu->RemoveObject(); gameStartMessage = message; |
