diff options
| -rw-r--r-- | TemplePushing.c4s/Script.c | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c index 535f242..d123912 100644 --- a/TemplePushing.c4s/Script.c +++ b/TemplePushing.c4s/Script.c @@ -14,6 +14,8 @@ static section, mode; static numRelaunches; static deathmatchEnabled, deathmatchWinScore; static playerDeaths, playerScore, teamScore; +static sectionID; +static extinguisherEnabled, rotateInJumpEnabled; static ambienceEnabled; static suddendeathEnabled; static loadingSection; @@ -49,8 +51,6 @@ func Initialize() // Set possible spells SetScrollSpells([ABLA, MBOT, MFRB, MDBT, GVTY, MLGT, CFAL, MSSH, MINV, MARK, MFWV, MGFL, LAVS, MGPL, ICNL, MDFL, AFST, MGCY, MATT]); - - ScriptGo(true); } /*func TeamRow(int team) { return 1 + team * 1000; } @@ -156,20 +156,30 @@ func ShowLobby() LoadScenarioSection("Lobby"); } -func StartGame(object menu, string message) +func SetupDone(object menu, string message) { // Copy settings from menu - var sectionID = menu->LocalN("section"); + sectionID = menu->LocalN("section"); mode = menu->LocalN("mode"); - var extinguisherEnabled = menu->LocalN("extinguisherEnabled"); + extinguisherEnabled = menu->LocalN("extinguisherEnabled"); suddendeathEnabled = menu->LocalN("suddendeathEnabled"); - var rotateInJumpEnabled = menu->LocalN("rotateInJumpEnabled"); + rotateInJumpEnabled = menu->LocalN("rotateInJumpEnabled"); ambienceEnabled = menu->LocalN("ambienceEnabled"); numRelaunches = menu->LocalN("numRelaunches"); deathmatchEnabled = menu->LocalN("deathmatchEnabled"); deathmatchWinScore = menu->LocalN("deathmatchWinScore"); menu->RemoveObject(); + gameStartMessage = message; + + // Make sure LoadScenarioSection is not called from an object by swapping it out to a script counter callback + ScriptGo(true); +} + +func Script0() +{ + ScriptGo(false); + // Change scenario section loadingSection = true; LoadScenarioSection(DefinitionCall(sectionID, "SectionName")); @@ -243,8 +253,6 @@ func StartGame(object menu, string message) if (rotateInJumpEnabled) CreateObject(RIJP, 0, 0, NO_OWNER); CreateObject(OFDR, 0, 0, NO_OWNER); - - // Create mode objects if (mode == MODE_Magic) { @@ -286,7 +294,6 @@ func StartGame(object menu, string message) InitializePlayer(GetPlayerByIndex(i)); } - gameStartMessage = message; ShowCountdown(); } |
