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| author | Mittendrein Markus <maxmitti@gmx.net> | 2015-08-26 22:47:46 +0200 |
|---|---|---|
| committer | Mittendrein Markus <maxmitti@gmx.net> | 2015-09-03 19:22:38 +0200 |
| commit | 736efdaf6aea46dc44322e84656a7a489face44a (patch) | |
| tree | 58803fed93d6fef0f7ff01d6d7476ff4a3b16d9e /TemplePushing.c4s | |
| parent | 14ea123b3950acd08d136ee0a6a23201df074756 (diff) | |
| download | tempelschubsen-736efdaf6aea46dc44322e84656a7a489face44a.tar.gz tempelschubsen-736efdaf6aea46dc44322e84656a7a489face44a.zip | |
Add GameComments to show current game state
Diffstat (limited to 'TemplePushing.c4s')
| -rw-r--r-- | TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c | 17 | ||||
| -rw-r--r-- | TemplePushing.c4s/Script.c | 41 | ||||
| -rw-r--r-- | TemplePushing.c4s/StringTblDE.txt | 12 | ||||
| -rw-r--r-- | TemplePushing.c4s/StringTblUS.txt | 11 | ||||
| -rw-r--r-- | TemplePushing.c4s/System.c4g/Compatibility.c | 5 |
5 files changed, 80 insertions, 6 deletions
diff --git a/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c b/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c index ea902f8..11c2587 100644 --- a/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c +++ b/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c @@ -18,6 +18,16 @@ local ambienceEnabled; local numRelaunches; local deathmatchEnabled, deathmatchWinScore; +public func GetModes() +{ + return + [[MODE_Classic, "$ModeClassic$", CLSC], + [MODE_Magic, "$ModeMagic$", MLPG], + [MODE_Festive, "$ModeFestive$", FSTV], + [MODE_Apocalyptic, "$ModeApocalyptic$", APCE], + [MODE_Knightly, "$ModeKnightly$", MKNI]]; +} + protected func Initialize() { Sections = []; @@ -27,12 +37,7 @@ protected func Initialize() } section = Sections[0]; - Modes = [ - [MODE_Classic, "$ModeClassic$", CLSC], - [MODE_Magic, "$ModeMagic$", MLPG], - [MODE_Knightly, "$ModeKnightly$", MKNI], - [MODE_Apocalyptic, "$ModeApocalyptic$", APCE], - [MODE_Festive, "$ModeFestive$", FSTV]]; + Modes = GetModes(); } private func ShowSetup() diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c index 197757c..a75c6cf 100644 --- a/TemplePushing.c4s/Script.c +++ b/TemplePushing.c4s/Script.c @@ -154,11 +154,14 @@ func UpdateScoreboard(int player, bool leaver) SortScoreboard(SBRD_ScoreCol, true); if (!deathmatchEnabled) SortScoreboard(SBRD_RelaunchesCol, true); SortScoreboard(SBRD_SortCol); + + UpdateComment(); } func ShowLobby() { LoadScenarioSection("Lobby"); + UpdateComment(true); } func SetupDone(object menu, string message) @@ -719,3 +722,41 @@ func ToggleAmbienceSounds(int player) SetPlrExtraData(player, PlrData_EnableAmbienceSounds, preference); DoAmbienceSounds(player); } + +func UpdateComment(bool inLobby) +{ + if (inLobby) SetGameComment(" $LobbyComment$"); + else + { + var score = ""; + var teams = []; + var teamRelaunches = []; + for (var i = 0; i < GetPlayerCount(); i++) + { + if (!eliminatedPlayers[GetPlayerID(GetPlayerByIndex(i))]) + { + ++teams[GetPlayerTeam(GetPlayerByIndex(i))]; + if (!deathmatchEnabled) teamRelaunches[GetPlayerTeam(GetPlayerByIndex(i))] += numRelaunches - playerDeaths[GetPlayerID(GetPlayerByIndex(i))]; + } + } + + for (var i = 1; i <= GetTeamCount(); ++i) + { + if (teams[i]) + { + if (GetLength(score)) score = Format("%s : ", score); + if (deathmatchEnabled) score = Format("%s<c %x>%d</c>", score, GetTeamColor(i), teamScore[i]); + else score = Format("%s<c %x>%d</c>", score, GetTeamColor(i), teamRelaunches[i]); + } + } + + var modes = SPMU->GetModes(); + var sudden = ""; + if(suddendeathEnabled) sudden = " $SuddenDeath$"; + var goalDesc; + if(deathmatchEnabled) goalDesc = Format("$DM$", deathmatchWinScore); + else goalDesc = Format("$LMS$", numRelaunches); + + SetGameComment(Format(" $GameComment$", GetName(0, sectionID), modes[mode][1], sudden, goalDesc, score)); + } +} diff --git a/TemplePushing.c4s/StringTblDE.txt b/TemplePushing.c4s/StringTblDE.txt index 457bf8a..d4c3ea8 100644 --- a/TemplePushing.c4s/StringTblDE.txt +++ b/TemplePushing.c4s/StringTblDE.txt @@ -1,3 +1,8 @@ +ModeClassic=<c e6b800>Klassisch</c> +ModeMagic=<c 4700b2>Magisch</c> +ModeKnightly=<c 99ff66>Mittelalterlich</c> +ModeApocalyptic=<c b20000>Apokalyptisch</c> +ModeFestive=<c f0ffff>Winterlich</c> TeamOne=Lldhyr TeamTwo=Phephr TeamThree=Ghardûr @@ -12,3 +17,10 @@ WinScore=Ziel MsgDeathmatchWin=<c %x>Team %s</c> erringt den Sieg. Win=Sieg Rematch=Startet eine weitere Runde Tempelschubsen. + +# GameComment-Strings +LobbyComment= <i>Es wird noch eingestellt…<i> +SuddenDeath=mit <c ff0000>Sudden Death</c> +DM=<c ff0000>DM</c> mit %d Punkten +LMS=<c 80>LMS</c> mit %d Relaunches +GameComment=<c ffffc0>Tempel</c>: %s| <c ffffc0>Modus</c>: %s%s| <c ffffc0>Ziel</c>: %s| <c ffffc0>Spielstand</c>: %s diff --git a/TemplePushing.c4s/StringTblUS.txt b/TemplePushing.c4s/StringTblUS.txt index d6ef77a..5d7f552 100644 --- a/TemplePushing.c4s/StringTblUS.txt +++ b/TemplePushing.c4s/StringTblUS.txt @@ -1,3 +1,8 @@ +ModeClassic=<c e6b800>Classic</c> +ModeMagic=<c 4700b2>Magical</c> +ModeKnightly=<c 99ff66>Medieval</c> +ModeApocalyptic=<c b20000>Apocalyptical</c> +ModeFestive=<c f0ffff>Winterly</c> TeamOne=Lldhyr TeamTwo=Phephr TeamThree=Ghardûr @@ -13,3 +18,9 @@ MsgDeathmatchWin=<c %x>Team %s</c> wins the match. Win=Win Rematch=Starts another round of Temple Pushing. +# GameComment-Strings +LobbyComment= <i>Settings are still being chosen…</i> +SuddenDeath=with <c ff0000>sudden death</c> +DM=<c ff0000>DM</c> with %d points +LMS=<c 80>LMS</c> with %d relaunches +GameComment=<c ffffc0>Temple</c>: %s| <c ffffc0>Mode</c>: %s%s| <c ffffc0>Goal</c>: %s| <c ffffc0>Score</c>: %s diff --git a/TemplePushing.c4s/System.c4g/Compatibility.c b/TemplePushing.c4s/System.c4g/Compatibility.c new file mode 100644 index 0000000..5d3865e --- /dev/null +++ b/TemplePushing.c4s/System.c4g/Compatibility.c @@ -0,0 +1,5 @@ +/*-- Avoid errors from non-existent Engine-Functions --*/
+
+#strict 2
+
+global func SetGameComment() { return _inherited(...); }
|
