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| author | Jan <> | 2015-02-13 13:27:14 +0100 |
|---|---|---|
| committer | Jan <_> | 2015-07-10 18:45:40 +0200 |
| commit | 5b3888901698e86ad3c49465dd298486976f91f8 (patch) | |
| tree | 4fb94a6fd6a409fd74eda683b44eb48a8821cac6 /TemplePushing.c4s | |
| parent | 92ca1e852c9fc92e73895d570567b0de15471112 (diff) | |
| download | tempelschubsen-5b3888901698e86ad3c49465dd298486976f91f8.tar.gz tempelschubsen-5b3888901698e86ad3c49465dd298486976f91f8.zip | |
Fix accidental shadowing of suddendeathEnabled
Diffstat (limited to 'TemplePushing.c4s')
| -rw-r--r-- | TemplePushing.c4s/Script.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c index c619b14..c32a0ea 100644 --- a/TemplePushing.c4s/Script.c +++ b/TemplePushing.c4s/Script.c @@ -141,7 +141,7 @@ func StartGame(object menu, string message) var sectionID = menu->LocalN("section"); mode = menu->LocalN("mode"); var extinguisherEnabled = menu->LocalN("extinguisherEnabled"); - var suddendeathEnabled = menu->LocalN("suddendeathEnabled"); + suddendeathEnabled = menu->LocalN("suddendeathEnabled"); var rotateInJumpEnabled = menu->LocalN("rotateInJumpEnabled"); ambienceEnabled = menu->LocalN("ambienceEnabled"); numRelaunches = menu->LocalN("numRelaunches"); |
