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authorJan <>2015-02-13 13:27:14 +0100
committerJan <_>2015-07-10 18:45:40 +0200
commit5b3888901698e86ad3c49465dd298486976f91f8 (patch)
tree4fb94a6fd6a409fd74eda683b44eb48a8821cac6 /TemplePushing.c4s
parent92ca1e852c9fc92e73895d570567b0de15471112 (diff)
downloadtempelschubsen-5b3888901698e86ad3c49465dd298486976f91f8.tar.gz
tempelschubsen-5b3888901698e86ad3c49465dd298486976f91f8.zip
Fix accidental shadowing of suddendeathEnabled
Diffstat (limited to 'TemplePushing.c4s')
-rw-r--r--TemplePushing.c4s/Script.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c
index c619b14..c32a0ea 100644
--- a/TemplePushing.c4s/Script.c
+++ b/TemplePushing.c4s/Script.c
@@ -141,7 +141,7 @@ func StartGame(object menu, string message)
var sectionID = menu->LocalN("section");
mode = menu->LocalN("mode");
var extinguisherEnabled = menu->LocalN("extinguisherEnabled");
- var suddendeathEnabled = menu->LocalN("suddendeathEnabled");
+ suddendeathEnabled = menu->LocalN("suddendeathEnabled");
var rotateInJumpEnabled = menu->LocalN("rotateInJumpEnabled");
ambienceEnabled = menu->LocalN("ambienceEnabled");
numRelaunches = menu->LocalN("numRelaunches");