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authorJan <>2015-07-10 18:41:53 +0200
committerJan <_>2015-07-10 18:48:03 +0200
commita7c6d274f240e86a8b989aac9e9122180ec5606a (patch)
tree5a83c023625811a52e2ddd50c5e2ac7441cfebad /TemplePushing.c4s/Script.c
parentf1ece16c08d8c01e1d49a25f0314a96c021e73cb (diff)
downloadtempelschubsen-a7c6d274f240e86a8b989aac9e9122180ec5606a.tar.gz
tempelschubsen-a7c6d274f240e86a8b989aac9e9122180ec5606a.zip
Remove debug Log() calls
Diffstat (limited to 'TemplePushing.c4s/Script.c')
-rw-r--r--TemplePushing.c4s/Script.c13
1 files changed, 1 insertions, 12 deletions
diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c
index 9c39a8d..535f242 100644
--- a/TemplePushing.c4s/Script.c
+++ b/TemplePushing.c4s/Script.c
@@ -172,9 +172,7 @@ func StartGame(object menu, string message)
// Change scenario section
loadingSection = true;
- Log("Before LoadScenarioSection()");
LoadScenarioSection(DefinitionCall(sectionID, "SectionName"));
- Log("After LoadScenarioSection()");
loadingSection = false;
section = CreateObject(sectionID, 0, 0, NO_OWNER);
@@ -190,8 +188,6 @@ func StartGame(object menu, string message)
// Create spawnpoints
if (mode != MODE_Apocalyptic)
{
- Log("Creating spawnpoints");
-
var spawnPointSpawner = CreateObject(SPSR, 0, 0, NO_OWNER);
spawnPointSpawner->SetLocations(section->SpawnpointLocations());
@@ -239,11 +235,9 @@ func StartGame(object menu, string message)
}
// Create melee goal
- Log("Creating melee goal");
CreateObject(MELE, 0, 0, NO_OWNER);
// Create rules
- Log("Creating rules");
if (extinguisherEnabled) CreateObject(_ETG, 0, 0, NO_OWNER);
if (suddendeathEnabled) CreateObject(SDDT, 0, 0, NO_OWNER);
if (rotateInJumpEnabled) CreateObject(RIJP, 0, 0, NO_OWNER);
@@ -274,7 +268,6 @@ func StartGame(object menu, string message)
// Deathmatch?
if (deathmatchEnabled)
{
- Log("Creating deathmatch rule");
CreateObject(DTHM, 0, 0, NO_OWNER);
SetScoreboardData(SBRD_FirstRow, SBRD_NameCol, "$WinScore$");
SetScoreboardData(SBRD_FirstRow, SBRD_SortCol, " ");
@@ -288,17 +281,13 @@ func StartGame(object menu, string message)
SetScoreboardData(SBRD_Caption, SBRD_ScoreCol, "{{SKIL}}");
// Initialize players
- Log("Initializing players");
for (var i = 0; i < GetPlayerCount(); ++i)
{
InitializePlayer(GetPlayerByIndex(i));
}
-
- Log("Starting countdown");
+
gameStartMessage = message;
ShowCountdown();
-
- Log("StartGame() done");
}
func ShowCountdown()