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authorJan <>2015-07-22 22:16:34 +0200
committerJan <_>2015-07-23 00:14:01 +0200
commit070efdaa1839f28d1ca93c33945930539d0d2158 (patch)
tree17303e042dc12fda2159d5cc15d419926005aeca /TemplePushing.c4s/Rules.c4d/ToggleBackgroundMusic.c4d/Script.c
parent83d5f00e47e2a036ecd246a1c679a8fbf10c742f (diff)
downloadtempelschubsen-070efdaa1839f28d1ca93c33945930539d0d2158.tar.gz
tempelschubsen-070efdaa1839f28d1ca93c33945930539d0d2158.zip
Add rule for enabling/disabling background music per player
Diffstat (limited to 'TemplePushing.c4s/Rules.c4d/ToggleBackgroundMusic.c4d/Script.c')
-rw-r--r--TemplePushing.c4s/Rules.c4d/ToggleBackgroundMusic.c4d/Script.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/TemplePushing.c4s/Rules.c4d/ToggleBackgroundMusic.c4d/Script.c b/TemplePushing.c4s/Rules.c4d/ToggleBackgroundMusic.c4d/Script.c
new file mode 100644
index 0000000..ef9b34e
--- /dev/null
+++ b/TemplePushing.c4s/Rules.c4d/ToggleBackgroundMusic.c4d/Script.c
@@ -0,0 +1,5 @@
+/*-- Rule: Toggle background music --*/
+
+#strict 2
+
+protected func Activate(int player) { GameCall("ToggleAmbienceSounds", player); }