diff options
| author | Jan <> | 2015-02-02 17:58:18 +0100 |
|---|---|---|
| committer | Jan <_> | 2015-07-10 17:51:43 +0200 |
| commit | ca61c54b9bd69af897e4cc9d4385137fb56fd11a (patch) | |
| tree | a4363f466cea6de48ca81fadc08273d58698d2ff /TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d | |
| parent | 32a9632fbca3dd7a88bd3154b84a3773af39c276 (diff) | |
| download | tempelschubsen-ca61c54b9bd69af897e4cc9d4385137fb56fd11a.tar.gz tempelschubsen-ca61c54b9bd69af897e4cc9d4385137fb56fd11a.zip | |
TemplePushingBeta.c4s
Diffstat (limited to 'TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d')
| -rw-r--r-- | TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/DescDE.txt | 2 | ||||
| -rw-r--r-- | TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/DescUS.txt | 2 | ||||
| -rw-r--r-- | TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/Script.c | 10 |
3 files changed, 6 insertions, 8 deletions
diff --git a/TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/DescDE.txt b/TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/DescDE.txt index 51022ea..da976f3 100644 --- a/TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/DescDE.txt +++ b/TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/DescDE.txt @@ -1 +1 @@ -Jeder Treffer ist fatal; Spawnpoints spawnen nur Steine.
\ No newline at end of file +Jeder Treffer ist fatal. diff --git a/TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/DescUS.txt b/TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/DescUS.txt index 5b266ce..012484e 100644 --- a/TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/DescUS.txt +++ b/TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/DescUS.txt @@ -1 +1 @@ -Every hit is fatal; Spawnpoints only spawn rocks.
\ No newline at end of file +Every hit is fatal. diff --git a/TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/Script.c b/TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/Script.c index d406c12..5765aea 100644 --- a/TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/Script.c +++ b/TemplePushing.c4s/Rules.c4d/SuddenDeath.c4d/Script.c @@ -1,8 +1,6 @@ -/*-- Neues Objekt --*/ +/*-- Sudden Death --*/ -#strict +#strict 2 + +protected func Activate(int player) { MessageWindow(GetDesc(), player); } -func Initialize() { - - return(1); -} |
