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authorJan <>2015-02-02 18:49:15 +0100
committerJan <_>2015-07-10 17:52:21 +0200
commitde97f8b2898e8fd00c5d6108e2832b7e6cd3668f (patch)
treedc8d478aec0b71e0c4dd797e51080335220d02cf /TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d
parentca61c54b9bd69af897e4cc9d4385137fb56fd11a (diff)
downloadtempelschubsen-de97f8b2898e8fd00c5d6108e2832b7e6cd3668f.tar.gz
tempelschubsen-de97f8b2898e8fd00c5d6108e2832b7e6cd3668f.zip
TemplePushingB.c4s
Diffstat (limited to 'TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d')
-rw-r--r--TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c69
-rw-r--r--TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c6
2 files changed, 15 insertions, 60 deletions
diff --git a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c
index 1d439bf..eba7696 100644
--- a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c
+++ b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Eisnadeln.c4d/Script.c
@@ -1,25 +1,17 @@
-/* Eisnadeln */
+/* Ice Needles */
#strict
-local Combo;
-
-
-func Activate(pCaster,pRealcaster) {
-Combo=0;
-Sound("Magic",0,pCaster);
-if(FindContents(ABRL,pCaster))
+func Activate(pCaster,pRealcaster)
{
-Combo=1;
-RemoveObject(FindContents(ABRL,pCaster));
-}
+Sound("Magic",0,pCaster);
var pClonk;
if(pRealcaster) pClonk=pRealcaster;
else pClonk=pCaster;
// Zielen wenn möglich
- if (pClonk->~DoSpellAim(this())) return(1);
+ if (pClonk->~DoSpellAim(this(), pCaster)) return(1);
var angle=-90;
if(GetDir(pClonk) == DIR_Right()) angle=90;
@@ -30,57 +22,20 @@ RemoveObject(FindContents(ABRL,pCaster));
// Aktivierung nach Zielen (iAngle: -90=links; 0=oben; +90=rechts)
public func ActivateAngle(object pCaller, int iAngle)
- {
- //var pEffer = CreateObject(_WE_,0,0,GetOwner(this()));
- //GetTarget(object pTarget,int Interval, string Element, int ElementNumber, int R, int G, int B, int a)
- //pEffer -> GetTarget(pCaller,0, "Water", 0, 100, 100, 255, 120);
- var WasserF = FindContents(WBRL,pCaller);
- if(WasserF)
- {
- RemoveObject(WasserF);
- CreateContents(FLNT,this());
- }
- if(!FindContents(FLNT,this()))
- {
- for(var cnt=0;cnt<3;cnt++)
- {
- var f=CreateObject(ICNA,AbsX(GetX(pCaller))+Cos(iAngle-90,13),AbsY(GetY(pCaller))+Sin(iAngle-90,13),GetOwner(pCaller));
- f->Activate(pCaller,iAngle);
- if(Combo==1) f->LocalN("Gift",f)=1;
- var combo = FindContents(ICE1,pCaller);
- if(combo)
- {
- RemoveObject(combo);
- f->CreateContents(ROCK);
- }
- }
- AddEffect("RecallMFCSAiming",pCaller,20,1,0,GetID(),iAngle);
-
- // Objekt löschen
- RemoveObject();
- return(1);
- }
- if(FindContents(FLNT,this()))
- {
- for(var cnt=0;cnt<6;cnt++)
- {
- var f=CreateObject(ICNA,AbsX(GetX(pCaller))+Cos(iAngle-90,13),AbsY(GetY(pCaller))+Sin(iAngle-90,13),GetOwner(pCaller));
- f->Activate(pCaller,iAngle);
- if(Combo==1) f->LocalN("Gift",f)=1;
- var combo1 = FindContents(ICE1,pCaller);
- if(combo1)
- {
- RemoveObject(combo1);
- f->CreateContents(ROCK);
- }
+{
+ for(var cnt=0;cnt<3;cnt++)
+ {
+ var f=CreateObject(ICNA,AbsX(GetX(pCaller))+Cos(iAngle-90,13),AbsY(GetY(pCaller))+Sin(iAngle-90,13),GetOwner(pCaller));
+ f->Activate(pCaller,iAngle);
}
+
AddEffect("RecallMFCSAiming",pCaller,20,1,0,GetID(),iAngle);
// Objekt löschen
RemoveObject();
return(1);
- }
-}
+}
+
public func HoldAimer(pCaller)
{
return(true);
diff --git a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c
index 40c23c1..e5d7e1b 100644
--- a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c
+++ b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c
@@ -11,11 +11,11 @@ func Activate(pCaster,pRealcaster) {
if (iResult = CheckEffect("Blast", 0, 125)) return(iResult!=-1 && RemoveObject());
// Zielen wenn möglich
- if (pClonk->~DoSpellAim(this())) return(1);
+ if (pClonk->~DoSpellAim(this(), pCaster)) return(1);
// Schuss erzeugen
- var obj = CreateObject(_LVS, 0, 0, GetOwner(pClonk));
- obj->Launch(pClonk, GetDir(pClonk), GetX(pClonk), GetY(pClonk), 0);
+ var obj = CreateObject(LGTS, -GetX(), -GetY(), GetOwner(pClonk));
+ obj->Launch(GetX(pCaster)+GetVertex(0, VTX_X, pCaster), GetY(pCaster)+GetVertex(0, VTX_Y, pCaster), (!GetDir(pCaster))*1800);
Sound("Inflame");
RemoveObject();
return(1);