#strict 2 global func DrawParticleRect(string name, array rect, int dist, int a, b, int yDir) { var ret = 0; if(GetType(b) != C4V_Array) { b = [b, b, b, b]; } ret = DrawParticleLine(name, rect[0], rect[1], rect[0] + rect[2], rect[1], dist, a, b[0], b[1], yDir); ret += DrawParticleLine(name, rect[0] + rect[2], rect[1], rect[0] + rect[2], rect[1] + rect[3], dist, a, b[1], b[2], yDir); ret += DrawParticleLine(name, rect[0] + rect[2], rect[1] + rect[3], rect[0], rect[1] + rect[3], dist, a, b[2], b[3], yDir); ret += DrawParticleLine(name, rect[0], rect[1] + rect[3], rect[0], rect[1], dist, a, b[3], b[0], yDir); return ret; }