#strict 2 #include SN7I local triggered; func Init() { AddTimer("Check", 1); } func Attach(object caller, object contained) { if(GetID() == LS7I && contained) { return SetPosition(GetX(), GetY() + 9); } } func Triggers() { return [["$LiquidTrigger$"], ["$NoLiquidTrigger$"]]; } func SensorCallbacks() { return [["$Retrigger$", "Retrigger"]]; } func Check(bool retrigger) { ClearParticles("PSpark", this); if(GBackLiquid()) { CreateParticle("PSpark", 0, -1, 0, 0, 50, RGB(0, 192, 0), this); if(!triggered || retrigger) { triggered = true; return Trigger(0); } } else if(triggered || retrigger) { triggered = false; return Trigger(1); } } func Retrigger() { return Check(true); }