# -*- coding:utf-8 -*- #Copyright (c) 2017, George Tokmaji #Permission to use, copy, modify, and/or distribute this software for any #purpose with or without fee is hereby granted, provided that the above #copyright notice and this permission notice appear in all copies. # #THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES #WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF #MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR #ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES #WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN #ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF #OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. import sys import os import subprocess import queue from _thread import start_new_thread from time import sleep from platform import architecture import re import configparser from io import BytesIO import logging import urllib.request try: import supybot.ircmsgs as ircmsgs except ImportError: ircmsgs = None import random import tarfile from enum import IntEnum from gzip import GzipFile # # Helpers # class list(list): """ Extended list """ def __lshift__(self, other): self.append(other) return self def __rshift__(self, other): if isinstance(other, list): item = self.__getitem__(len(self) - 1) try: other.append(item) self.pop() except Exception: raise TypeError("Cannot pass item to {}!".format(other)) from None # Methods def isEmpty(self): return len(self) == 0 class CmdResult(IntEnum): UnknownCommand = -1 Success = 0 SyntaxFail = 1 RightsFail = 2 RuntimeError = 3 class Updater(object): parent = None __current_revision = "" lookuptable = {"64bit" : "amd64", "32bit" : "i386"} def __init__(self, parent): self.parent = parent try: with open(os.path.join(self.parent.path, "snapshot.id"), "rb") as fobj: self.__current_revision = fobj.read().decode("utf-8") except OSError: pass start_new_thread(self.checkForUpdates, ()) @property def current_revision(self): return self.__current_revision @current_revision.setter def current_revision(self, other): self.__current_revision = other if type(other) == str: try: other = other.encode("utf-8") except Exception: raise TypeError("Wrong datatype!") from None with open(os.path.join(self.parent.path, "snapshot.id"), "wb") as fobj: fobj.write(other) def checkForUpdates(self): while True: try: site = urllib.request.urlopen("http://openclonk.org/nightly-builds").read().decode("utf-8").split(" None: if self.path == None: raise OSError("No path specified") with open(os.path.join(self.path,"scenarios.lst"), "r") as fobj: self.scenlist = [line.strip() for line in fobj.readlines()] with open(os.path.join(self.path, "scenarios_league.lst"), "r") as fobj: self.league_scenlist = [line.strip() for line in fobj.readlines()] self.log.debug("Scenario lists loaded.") def setupLog(self) -> None: if self.log: return self.log = logging.getLogger(type(self).__name__) self.log.setLevel(getattr(logging, self.config["Logging"]["Level"], logging.INFO)) if not self.log.handlers: ch = logging.FileHandler( os.path.join(self.path, self.config["Logging"]["File"]) ) ch.setLevel(getattr(logging, self.config["Logging"]["Level"], logging.INFO)) ch.setFormatter(logging.Formatter("[%(asctime)s] %(levelname)s: %(message)s")) self.log.addHandler(ch) self.log.info("PyCRCtrl started.") def loadConfigFile(self, config) -> None: if self.path == None: raise OSError("No path specified") parser = configparser.ConfigParser() self.config_path = conf = os.path.join(self.path, config) if os.path.isdir(conf): raise OSError("{} is a directory!".format(conf)) elif os.path.isfile(conf): self.config.read(conf) elif not os.path.exists(conf): c = """[General] UseLogfile=true Prefix=@ [Clonk] Engine=clonk Encoding=utf-8 Commandline=/fullscreen /lobby:300 /config:config.txt /record /faircrew Autohost=false [IRC] Ingamechat=true [Channels] Parent="#clonk-SGGP" Ingame="#clonk-SGGP-ingame" [Updater] Enabled=false [RegExps] LobbyStart=((?:Los geht's!|Action go!)\\s*) Start=Start! PlayerJoin=^Client (.+) (?:verbunden|connected)\.\s*$ PlayerLeave=^Client (.+) (?:entfernt|removed).* Shutdown=Spiel ausgewertet.* Autobuild=.*/openclonk-server-(.*)-(.*)-(.*)-.* Snapshot=openclonk-snapshot-(.*)-(.*)-{}-{}-.""" self.config.read_string(c) with open(conf, "w") as fobj: self.config.write(fobj) def startClonk(self): try: while True: if self.scenario == "": if self.queue.empty() == False: self.scenario = self.queue.get() else: self.scenario = random.choice(self.scenlist).splitlines()[0] self.clonk = subprocess.Popen( './{} {} "{}"'.format(self.config["Clonk"]["Engine"], self.config["Clonk"]["Commandline"] + " " + self.config["Clonk"]["commandlinePrefix"] + ("league" if self.scenario in self.league_scenlist else "noleague"), self.scenario), 0, None, subprocess.PIPE, subprocess.PIPE, subprocess.STDOUT, shell=True, cwd=self.path, encoding=self.config["Clonk"]["Encoding"] ) self.state = "Lobby" self.log.info("Scenario: {}".format(self.scenario)) self.readServerOutput() if self.config["Clonk"].getboolean("Autohost") == False: self.thread_started = False self.setTopic("Kein laufendes Spiel.") break finally: if self.clonk: self.clonk.stdin.close() return (CmdResult.Success, "") def readServerOutput(self): while True: try: output = self.clonk.stdout.readline() if re.match(self.config["RegExps"]["Shutdown"], output): self.clonk.stdin.close() elif output == "" and self.clonk.poll() is not None: if self.clonk: self.log.debug("poll() is not None, shutting down") self.clonk.stdin.close() self.clonk = None self.scenario = "" return elif output: output = output.splitlines()[0] #output = output.decode("utf-8").splitlines()[0] output = output[(output.find("] ") if output.find("] ") != -1 else -2)+len("] "):] if output[0] == ">": output = output[1:] self.log.info(output) part = self.isMessage(output) if part and part.group(0) != self.irc.nick: #self.log.info(output) cmd = part.group(3).split(" ", 1) found = False x = None try: if len(cmd) > 0: key = cmd[0].splitlines()[0] if not hasattr(self, key): raise RuntimeError try: x = getattr(self, key)(cmd[1].split(" "), user=part.group(1)) except IndexError: x = getattr(self, key)(user=part.group(1)) break except RuntimeError: self.writeToServer('Unbekannter Befehl: "' + part.group(2) + '"!') if x: if type(x) == tuple and x[1] != "": self.writeToServer(x[1]) del x if re.match(self.config["RegExps"]["LobbyStart"], output): self.state = "Lädt" elif re.match(self.config["RegExps"]["Start"], output): self.state = "Läuft" if self.irc and self.ingamechat == "aktiviert": if output.find("<" + self.irc.nick + ">") == -1: if self.isMessage(output) and "[IRC]" not in output and self.config["General"]["Prefix"] not in output: self.irc.reply("[Clonk]{}".format(output), to=self.config["Channels"]["Ingame"]) elif any((re.match(self.config["RegExps"]["PlayerJoin"], output), re.match(self.config["RegExps"]["PlayerLeave"], output))): self.irc.reply(output, to=self.config["Channels"]["Ingame"]) except KeyboardInterrupt: if self.clonk.stdin: self.clonk.stdin.close() except Exception as e: self.log.exception(e.args[0]) continue return (CmdResult.Success, "") def doPrivmsg(self, msg): if not (self.irc and self.ingamechat == "aktiviert"): return for channel in msg.args[0].split(","): if channel == self.config["Channels"]["Ingame"] and msg.nick != self.irc.nick: self.writeToServer("[IRC]<{}> {}".format(msg.nick, msg.args[1])) # # Commands # def host(self, scenario=None, user=None) -> str: if not scenario: return (CmdResult.SyntaxFail, "Bitte gib einen Szenarionamen an!") if hasattr(scenario, "decode"): try: scenario = scenario.decode(self.config["Clonk"]["Encoding"]) except: self.log.warning("Unable to decode {}".format(scenario)) return (CmdResult.RuntimeError, "Dekodierfehler. Bitte kontaktiere den Hoster dieses Servers.") scenario = scenario.splitlines()[0] if scenario == "random": scenario = random.choice(self.scenlist).splitlines()[0] elif scenario not in self.scenlist: return (CmdResult.SyntaxFail,'Szenario "{}" wurde nicht gefunden!'.format(scenario)) if self.thread_started == False: self.scenario = scenario self.thread_started = True start_new_thread(self.startClonk,()) return (CmdResult.Success, 'Szenario "{}" wird jetzt gehostet.'.format(scenario)) if not self.queue.full(): self.queue.put(scenario) return (CmdResult.Success, 'Szenario "{}" wurde der Warteschlange hinzugefügt.'.format(scenario)) else: return (CmdResult.RuntimeError, "Die Warteschlange ist voll!") def start(self, time=None, user=""): """Startet das Spiel.""" self.stopped = False if time: try: time = int(time[0]) except: time = 5 self.writeToServer("/start {}".format(time)) else: self.writeToServer("/start") return (CmdResult.Success, "") def stop(self, prm=None, user=""): """Stoppt den Countdown.""" def stopping(self): while self.clonk and self.stopped: self.writeToServer("/start 60000") if self.stopped == False: return sleep(100) if self.stopped == False: self.stopped = True start_new_thread(stopping, (self,)) return (CmdResult.Success, "") def help(self, prm=None, user=""): """Gibt die Hilfe aus.""" self.writeToServer("Verfügbare Befehle:") for text, function in self.commands.items(): self.writeToServer("{} -- {}".format(text, function.__doc__)) return (CmdResult.Success, "") def displayQueue(self, prm=None, user=""): """Gibt die Warteschlange aus.""" self.writeToServer("Warteschlange:") for i,scen in enumerate(self.queue.queue): self.writeToServer("{}. {}".format(i+1, scen)) return (CmdResult.Success, "") def list(self, prm=None, user=""): """Zeigt die Szenarioliste an.""" self.writeToServer("Szenarienlist:\n-------------") for scen in self.scenlist: self.writeToServer(scen + ("(Liga)" if scen in self.league_scenlist else "")) return (CmdResult.Success, "") def ircCommands(self, prm=None, user=""): """Enthält Befehle zur Steuerung der IRC-Funktionen.""" if not prm: return (CmdResult.SyntaxFail, "") if prm[0] == "ingamechat": if prm[1] == "off": self.ingamechat = "deaktiviert" elif prm[1] == "on": self.ingamechat = "aktiviert" return (CmdResult.Success, "") # # Methods # def isMessage(self, msg): return re.match(self.config["RegExps"]["Message"].format(prefix=self.config["General"]["Prefix"]), msg) def getMessageNick(self, msg): m = self.isMessage(msg) if m: return m.group(1) def addCommand(self, function, text): self.commands[text.split(" ")[0]] = function return self def addScenario(self, link): name = "" for item in link.split("/"): if re.match(r"(.*)\.[oc][c4]s",item): name = item break site = urllib.request.urlopen(link).read() #WARNING: Raises an error if the link is invalid! with open(os.path.join(self.path, name),"wb") as fobj: fobj.write(site) try: self.scenlist.index(name) except Exception: self.scenlist.append(name) return self def writeToServer(self, text=None) -> tuple: if text == None and self.clonk == None: return (CmdResult.RuntimeError, "") elif type(text) != str: try: text = text.decode(self.config["Clonk"]["Encoding"]) except: raise IOError("Cannot write anything else to the server except the following data types: bytes, str (got {})".format(type(text).__name__)) if self.clonk and self.clonk.stdin: self.clonk.stdin.write(text + "\n") self.clonk.stdin.flush() return (CmdResult.Success, "") def setTopic(self, text=None) -> None: if not self.irc: return if type(text) != str: try: text = text.decode(self.config["Clonk"]["Encoding"]) except: raise TypeError("bytes or str expected, got {}".format(type(text).__name__)) if self.topic != text: self.topic = text channel = self.config["Channels"]["Ingame"] if not channel.startswith("#"): raise ValueError("Invalid channel: {} (ident: {})".format(channel, channel == "#clonk-SGGP-ingame")) self.irc.sendMsg(ircmsgs.topic(self.config["Channels"]["Ingame"], text)) def shutdown(self): if self.shutdowned: return self.log.info("Shutting down...") del self.updater if self.clonk and self.clonk.stdin and not self.clonk.stdin.closed: self.clonk.stdin.close() with open(self.config_path, "w") as fobj: self.config.write(fobj) self.log.debug("Config file saved.") with open(os.path.join(self.path, "scenarios.lst"), "w") as fobj: fobj.writelines(self.scenlist) with open(os.path.join(self.path, "scenarios_league.lst"), "w") as fobj: fobj.writelines(self.league_scenlist) self.log.debug("Scenario lists saved.") self.setTopic("Kein laufendes Spiel.") logging.shutdown() self.shutdowned = True